

The glittering sound when a Snow Pea or Winter Melon hits a zombie is slightly louder than other versions.The zombies in the DS version only have two idle animations: one is bouncing their head to an up-down beat, the other is bouncing to the same up-down beat but with their tongues sticking out.The zombies also seem to have a green tint.Also, there are one Sunflower, one hiding Scaredy-shroom, one Wall-nut, one Hypno-shroom, one Cactus, two Peashooters, one Starfruit, one Blover, and one Coffee Bean.One normal zombie, one Imp, one Newspaper Zombie (without the newspaper), one Gargantuar, one Football Zombie, a zombie that rides the Zomboni without its hat, one Buckethead Zombie, two Conehead Zombies (only the cone is seen for the second one) and one Balloon Zombie.If the game is played on a 3DS System, if a Cattail is placed before a Tall-nut, one of its spikes will rarely glitch out and be slower than usual, and be angled randomly at random times.It is possible they appear at the same spot they appear when fired by a normal, right-facing Repeater. When a left-facing Repeater on any Vasebreaker level shoots peas, the peas appear to the right of the Repeater's mouth.Twin Sunflowers will not glow before giving you sun.When a zombie gets killed by the Garden Rake, his left arm will disappear, showing the bone.(Note: These small game glitches also apply to the Nintendo DSiWare version of the game.) No amount of resetting levels will change them. On the Nintendo DS version (as well as the Nintendo DSiWare version), Crazy Dave's three plants are permanent. On most other versions of the game, quitting and restarting a level will change the three plants Crazy Dave chooses.
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This glitch is also extremely common in Survival: Endless, especially when the player chooses to employ multiple cob cannons. If a player fills up with the screen with Gatling Peas and Gatling Peas on Lily Pads and protects all of them with Pumpkins in the Last Stand, the game will freeze but the sound effects and background music will keep playing. It is colored silver in the middle, a dark-brown on the sides, and has "hypnotic" styled red eyes. On Roof levels, if a player plants a Wall-nut on an imitated potted plant with the potted plant (non-imitated) in the inventory for the level in addition to the Imitater, the Imitater will have a normal icon but will look like a Wall-nut that is partly eaten with a full-health face. Trailer Glitches Seed Packet Glitch Īll seed packets don't have any pictures on them, but instead will have a line above it, with the certain plants' respective colors (Winter Melon's line is blue, Kernel-Pult's line is yellow and green, etc.). At the end of the trailer, there is a Zombie Bjorn (from Peggle) appears, but it is not in the game. Due to the fact that there are two screens, the Almanac is structured differently.

Zomboss attempts to shrink the zombies to fit inside a DS. The mini-game Big Trouble Little Zombie, and its 3-5 counterpart have both been replaced by Heat Wave, which utilizes the systems' microphone feature. Also, unlike other versions, you always have to drag the plants to their spots as the tapping to plant mechanic from the iOS version is not included. In the trailer of Plants vs.
PLANTS VS ZOMBIES DS PC
It should be noted that the canceled mini-game in the PC version known as " Air Raid" is not the same as the DS version. Several mini-games such as Heat Wave, Homerun Derby and Air Raid (DS mini-game) are exclusive to the DS version. The game is also prone to lagging much more than other versions. The Jack-in-the-Box Zombie almost always explodes after going four or five squares and Football Zombies run and eat faster. Some zombies also appear to be stronger, thus some setups that work with other versions will not work (the Last Stand Mini-game, for example).
PLANTS VS ZOMBIES DS UPGRADE
The differences from other versions include lower sprite quality, bad framerate, slight changes in music and sound, new mini-games, achievements, Versus Mode, and slower processing speed. This version is slightly harder than PC and iOS versions - like on the iOS versions, you can only upgrade to nine seed slots instead of ten.
